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DHB WildCat
Flash Over. WE FORM VOLTRON
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Posted - 2011.04.03 16:08:00 -
[1]
Edited by: DHB WildCat on 03/04/2011 16:12:00 Hello all, this is a post to discuss soaly the "anti cyno" ship idea. Please feel free to add ideas or changes or simply discuss them in this thread.
So what is an "anti cyno" ship? Well as the name states, it is a ship that would have an activated module that prohibits a cyno field from being used on the same grid as the "anti cyno" ship. Yes just the grid, it is not meant as a movable cyno field blocking module for the entire system.
Ship types -
Developer - based on recovered Jove technology.
Hyasyoda is one of the oldest of the Caldari mega corporations, having been formed shortly after first contact with the Gallenteans when the Caldari were still in the Industrial Age. It's conservative and cautious, but adheres to the old saying: 'Only the paranoid survive.'
There would be three ship class types. A frig / Battlecruiser / and Battleship sized ship. Each having modified EHP and tank for each class. Yes it would be a large tank but nothing insane. Something to allow the ship to survive a min or two if primaried.
Fittings -
High slots - 1, yes only 1. No missile or turret hardpoints. Only meant for the "anti cyno" module. And obviously no cloak.
Mids - A few for cap mods if needed maybe a propulsion mod.
Lows - 8 for tanking.
CPU and PG - would be comperable to the class type, so as not to be able to fit oversized mods to make a tank insanely strong.
The cyno module? It would be almost identical to the triage module used by carriers. It would have 10 min timer, with the same restrictions. The ship once activated would not be able to move, could not be remote repped .... ect.
It could also use a new form of fuel, so that worm hole users could have something new to harvest.
Obviously the main idea of these ships is to give a gang / fleet a window to know a potential hot drop is incoming.You would not be able to stop the hot drop but by the time the enemy jumps into system AND warps to your grid you may have time to retreat or gain tactical range to counter them. This would help small gang pvp tremendoulsy from capitals online.
Also it would add a new mindgame set to engagements. Are they worried about a hot drop? omg we are losing the fight... maybe if we primary the anti cyno ship they'll think a hot drop is coming....ect.
Anyhow pls discuss! 8)
WildCat
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DHB WildCat
Flash Over. WE FORM VOLTRON
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Posted - 2011.04.03 18:10:00 -
[2]
lol thats an interesting idea Dr. but we havent seen jove ships in the game 8P.... but would be funny lol
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DHB WildCat
Flash Over. WE FORM VOLTRON
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Posted - 2011.04.03 21:04:00 -
[3]
Originally by: Kastsumi Kobayariel No.
It took me less than 2 minutes to find ways to exploit this ship and system to completely break capital/supercapital engagements.
Please explain, how can you lock down every grid in the system?
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DHB WildCat
Flash Over. WE FORM VOLTRON
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Posted - 2011.04.03 21:47:00 -
[4]
Edited by: DHB WildCat on 03/04/2011 21:47:13 So light your cyno in a safe less than 1 au from fight? Then warp into battle like the original hot drop had to?
The ship only AFFECTS the grid it is on!
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DHB WildCat
Flash Over. WE FORM VOLTRON
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Posted - 2011.04.03 22:43:00 -
[5]
Most replies I have seen have been "lazy" ones.
The module only works on the grid its on.... zomg jump in somewhere else in cap fights and have spots to warp in on the grid of the fight.
I mean really the only thing this ship would do is help small gang pvp, it wont affect large scale cap fights other than maybe the cap having to wait another min for jump in, align, and warp to grid. And in a game with 10 min lag in those fights it wouldnt be a big deal!
Besides if you dont like em then kill em... I mean really stop being lazy. Nothing would be broke about them
Wild
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DHB WildCat
Flash Over. WE FORM VOLTRON
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Posted - 2011.04.03 23:52:00 -
[6]
Originally by: Patient 2428190
Originally by: DHB WildCat
I mean really the only thing this ship would do is help small gang pvp, it wont affect large scale cap fights other than maybe the cap having to wait another min for jump in, align, and warp to grid. And in a game with 10 min lag in those fights it wouldnt be a big deal!
It doesn't help small gang PvP one tiny bit because the person flying is absolutely useless for any other role (personally, the reason why small gang appeals so much to me is because EACH. PERSON. MATTERS). If somebody primaries your beloved anti cyno, you'll all run screaming from the grid as fast as possible, and in the scenario that you aren't going to be hotdropped (the majority of the time), it will die last, cold and alone.
To field it, somebody has to the be "*****" and take it for the team or somebody has to skill an alt for it. Not fun gameplay, either way.
It simply doesn't improve the game at all. The solution for hotdrops rests with jump spoolups or something else, not an alt in a ship going "LOLOLOLOL U CANT JUMP HERE BROHAM"
Thats exactly right.. Thats its purpose. To give smaller gangs / fleets a chance to escape the "hotdrop". You dont have to field one. However maybe you do and it dies but your fleet gets away. maybe you dont but a cyno goes up right on your head and 20 Black ops / bombers come and kill your entire gang.... or maybe moms and titans come in to kill your entire fleet?
The purpose it to slow down capitals online.
If you guys dont believe capitals are a problem then I would understand your statements better, but I think you guys think capitals and "hotdrops" titan bridges are out of control too.
Wild
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DHB WildCat
Flash Over. WE FORM VOLTRON
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Posted - 2011.04.04 00:50:00 -
[7]
Originally by: Patient 2428190
Originally by: DHB WildCat
Thats exactly right.. Thats its purpose. To give smaller gangs / fleets a chance to escape the "hotdrop". You dont have to field one. However maybe you do and it dies but your fleet gets away. maybe you dont but a cyno goes up right on your head and 20 Black ops / bombers come and kill your entire gang.... or maybe moms and titans come in to kill your entire fleet?
The purpose it to slow down capitals online.
If you guys dont believe capitals are a problem then I would understand your statements better, but I think you guys think capitals and "hotdrops" titan bridges are out of control too.
Wild
The character in that ship does absolutely nothing else. Its not a ship for a person to fly, but somebody's alt. Assume you are in a small gang and only the FC is dual boxing a scout. You would have to lose a Recon, a logi or a DPS ship to have a buddy stare at the screen and push a button once. He's not going to have fun. Would you fly this ship if you only could bring one character on a roam?
Yes, cynos, bridging and hotdrops are a problem. Forcing everybody to bring useless alts to the battle isn't the solution. Something has to be done, maybe a timer to charge your jump drive, or some mechanic for the portal. Adding a ship to toss your POS gunner/cyno alt and warp to a battle at 100km is not the solution.
Your arguement is that its an alt ship? Does nothing just takes up space. Okay so thats its role? Again you dont have to field one? Why hate on an intended role. You may not like it, but Im sure someone else would love to have a ship that will prevent incoming hotdrops.
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DHB WildCat
Flash Over. WE FORM VOLTRON
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Posted - 2011.04.04 14:52:00 -
[8]
Edited by: DHB WildCat on 04/04/2011 14:54:16 I agree that a "spool up" time would help tremendously. It just doesnt add any strategy to the situation. Yes it would help small gangs more so than a "anti cyno" ship would, that is until a super tanked Hic has you tackled and now you have to wait 20 more seconds to die rather than instantly.
Time is an issue and would fix Black Ops hot drops absolutely! However the real issue wouldnt even be touched with capitals. Even recons have tanks that would last beyond the 20 second spool up time, and the capitals would come on grid, on top of a gang and still pwn everything.
Its not a good solution. You need to be able to defend yourself against capitals in sub caps... and right now you can't period.
*IDEA - Cyno has such a disruptive effect on the grid that everyone electronics go down for a 20 second timer, including warp disrupt probes. This way you can still cyno your caps on the enemy but they can run if they want to.
WildCat
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DHB WildCat
Flash Over. WE FORM VOLTRON
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Posted - 2011.04.04 17:00:00 -
[9]
Originally by: Dr Fighter this ship and module would make single siege cycle dread bombs alot more viable instead of the "just use moms" mentality.
I never thought of that, you are correct sir, it would bring a niche back for the dreads.
Good point sir
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DHB WildCat
Flash Over. WE FORM VOLTRON
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Posted - 2011.04.04 18:03:00 -
[10]
Edited by: DHB WildCat on 04/04/2011 18:06:53
Originally by: fkingfurious The cyno based changers are a far better solution and DO in fact add a good deal of strategy, far more so than a ship that sits inert in space and simply makes cynoing impossible.
I don't know where this 20 second crap came from, thats a number that just got made up in this thread. The point of the changes CCP themselves hinted at are to alleviate this kind of problem and as such you should work on the theory that the timings are going to be sufficient to make the difference.
Plus DHB you do keep side stepping the problem of just how much this ship of yours would break things.
Two scenarios have already been suggested where the existence of these ships would make life next to impossible for a fleet to respond effectively to Capital level aggression. You saying theyd have to come in off-grid and then warp in is either a) stupid because warp bubbles will make getting the warping capitals into a useful position on the battle field basically impossible or b) is stupid because if thats all it takes to get round the anti-cyno ship it doesn't really solve a whole lot of anything. Cynoing in to the closest off grid position possible and having a few webbing ships nearby to facilitate rapid warping makes a mockery of the whole idea.
Altering the mechanics that make this kind of stupid long range instantaneous travel massive scale force projection so trivially easy is the way to fix the problem, not some silly floating brick that actually wouldn't really solve anything anyway.
Im honestly confused about what exactly you are upset about? Everything about this ship is designed to help smaller gangs / fleets have a fighting chance of escaping a superior force hotdropping them.
Now for capital fleet fights... Whoever gets in system first and has the field will have an advantage.. however isnt that supposed to be the case? Are you not supposed to have "homefield" advantage?
Even then all it takes as you stated is a close off grid cyno area.... some frigs for fast webbing, and a good cloaker to get you a spot in. In the grand scheme of things on large capital fights that..... 20-30 ish seconds is meaining less. I agree. However the 20-30 seconds for a smaller force to escape is literally the difference between living and dieing to ships they cannot possibly kill due to the tremedous gap between capitals and sub caps.
Im not sure again, of what exactly you are upset about here... please try to explain it to me so I can try to understand your perspective better. thank you, and sorry for misunderstanding you i mean no disrespect, just on another page.
Wild
Also for capital engagements.... this would mean that pure numbers wont automatically win the fight. You may have a smaller force but with these ships, you can then strategically place HIC's, bubbles to mess with the larger force making positioning difficult. So the better tacticians will have a chance to win the fight.... not just zomg we have more ships we win!
Also no these mods cannot be activated in pos shields!
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DHB WildCat
Flash Over. WE FORM VOLTRON
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Posted - 2011.04.04 22:39:00 -
[11]
Originally by: fkingfurious My problem is that I think this is a band aid where what we really need is an amputation.
The problem with cynos and stuff goes so much further than screwing up small gang warfare with silly hotdrops.
Okay, I understand now, and I agree. There are many things wrong with cyno's and capitals ect. This is one solution for a small part of that.
Feel free to toss ideas around about others aspects, people may like them, and all ideas are progress in the moving foward of fixing capitals online.
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DHB WildCat
Flash Over. WE FORM VOLTRON
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Posted - 2011.04.06 02:55:00 -
[12]
Interesting they moved the thread into a dead area of the forums.
lol, how dare I say capitals are running rampid and ruining eve! How dare I!!!!!!!!!!!!!!!!
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